Working in the industry has always been a passion of mine. I grew up playing games, and that passion naturally led me into programming. I started by teaching myself how to make games in BASIC on a Casio graphing calculator, then later explored GML and Java while creating 2D games in GameMaker on my PC.
Over the years, I’ve also gained experience with 3D development tools and creative software, including Unity, Blender, and Affinity Photo, while using C# for programming. Currently, I’m active in the NES homebrew scene, developing games for the NES using 6502 assembly.
I’m always open to learning new technologies, improving my skills, and continuing to grow as a developer.